He can drop straight down from a glide with the press of the triangle button (good for if the player overshoots) and slow his descent by pulling back on the analog stick (also good for a misguided trajectory). As Spyro’s just a kid, he can’t take always take flight, but he can use his wings to glide and reach areas that a plain ol’ jump wouldn’t cover. Then, of course, there’s jumping and gliding. Then there’s the charge, which allows Spyro to shatter most armored enemies as well as move a tad faster in order to catch up to the egg thieves. You’ll also want that dragon breath for the small, harmless creatures traipsing around as doing so will release a butterfly that will keep Spyro’s dragonfly pal Sparx (who serves as your health indicator) strong.
The most obvious means of attack is Spyro’s flame, which will take care of grunts. Spyro can’t defeat his adversaries by stomping on them like Italian plumbers, but since he IS a dragon…he can do dragon stuff.